Help me build a static analysis tool for [Sierra game] resource files. The tool should decompile the resources, map which rooms, items and flags are needed to finish the game, and find states where a…
Build a [game name] game in Node.js that runs in Termux on my phone. Implement the cell thresholds and the way overflow propagates to neighboring cells. Then write the logic for an AI…
Help me build a static analysis tool for [Sierra game] resource files. The tool should decompile the resources, map which rooms, items and flags are needed to finish the game, and find states where a…
Build [Reversi variant] in my [Godot project] using the connected MCP tools. Implement the rules, including legal move detection, flipping and scoring. Render the board in [rendering style] and add a simple UI…
Build a vertical slice of [game name] in Godot from the design documents in [design folder]. Use a fixed simulation tick and a single seeded random number generator, so the same seed always produces the…
Create a small set of minigames in Python with tkinter, themed around office consulting jargon. Start with a typing test where players type jargon phrases as fast as they can, with a time penalty…
Extend [tower RPG project] so that combat, shops, equipment, build choices, rank and backtracking all come from one shared rule set that gameplay, forecasts, saves and the solver all use. Make rewind restore the…
Plan a narrow iOS port of my Unreal project in [project folder], tested on my [test device model]. Start by reading the existing branch and listing the platform settings, signing requirements and toolchain versions that…
Fix the personal-best comparison in [racing game project] so results are repeatable. Separate visual randomness such as scenery from the seeds used by the physics simulation, and keep the…
Build a [small game] in my Lucidos workspace and keep it running while we iterate. Start with a playable first version and ask me to try it before adding anything…