Build [Reversi variant] in my [Godot project] using the connected MCP tools. Implement the rules, including legal move detection, flipping and scoring. Render the board in [rendering style] and add a simple UI…
Test [game name], an iOS game I own, in the iPhone simulator. Build and launch it, then play through the main flow: starting a run, controls, scoring, pausing and the game-over screen. Record the…
Build [Reversi variant] in my [Godot project] using the connected MCP tools. Implement the rules, including legal move detection, flipping and scoring. Render the board in [rendering style] and add a simple UI…
Build a vertical slice of [game name] in Godot from the design documents in [design folder]. Use a fixed simulation tick and a single seeded random number generator, so the same seed always produces the…
Create a small set of minigames in Python with tkinter, themed around office consulting jargon. Start with a typing test where players type jargon phrases as fast as they can, with a time penalty…
Extend [tower RPG project] so that combat, shops, equipment, build choices, rank and backtracking all come from one shared rule set that gameplay, forecasts, saves and the solver all use. Make rewind restore the…
Plan a narrow iOS port of my Unreal project in [project folder], tested on my [test device model]. Start by reading the existing branch and listing the platform settings, signing requirements and toolchain versions that…
Fix the personal-best comparison in [racing game project] so results are repeatable. Separate visual randomness such as scenery from the seeds used by the physics simulation, and keep the…
Build a [small game] in my Lucidos workspace and keep it running while we iterate. Start with a playable first version and ask me to try it before adding anything…
Build a [game name] game in Node.js that runs in Termux on my phone. Implement the cell thresholds and the way overflow propagates to neighboring cells. Then write the logic for an AI…